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Sam Brookman-Amissah
Art Generalist / Tech Artist
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D1V1NE: Championship
Installation 01
Project Sandbox
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Destiny 2 - Painterly Shader Inspired by Piotr Jabłoński's Grimoire Illustrations
Installation 01 Active Camo VFX
Installation 01 Shield VFX
Installation 01 Rain VFX / Post Processing Suite
Installation 01 Active Camo Pickup
Project Sandbox | Minifigures
Project Sandbox | Bricks
Project Sandbox | Environment
Installation 01 Teleporter VFX
D1V1NE: Championship | Asset Showcase
D1V1NE: Championship | Character Rework
D1V1NE: Championship | Mine Redesign
D1V1NE: Disc/Projectile Designs
D1V1NE: Final Character Concept
D1V1NE: Character Exploration
D1V1NE: Environmental Exploration
Pirate Raid - Character Animations and Unity C# Programming
Airport Robot "CALM" - Design, Model, and Renders
Installation 01 Elite Ranger Armor Concept (Revised)
UE4 Game "Halo: ODST" Created for LMU 3D Course
Models and Textures Created for University 3D Course
Animations For Fictional Destiny Exhibition
Installation 01 Map "Judgement" Concept
Installation 01 Recruit Armor Concept Illustration
Installation 01 Troophog Concepts
Warmup Cézanne Studies
Alien Illustration
Pencil Sci-Fi Exploration (Sketchbook DinA6)
'Sierra' (Halo Fan Art)
Landscape Sketches/Illustrations for Art Style Exploration
Installation 01 Recruit Armor Concept
Installation 01 UNSC Props
Flame Thrower Concept (Installation 01)
Installation 01 Elite Ranger Armor
Installation 01 Plasma Turret Concept
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