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Models and Textures Created for University 3D Course

For the first part of the LMU's multimedia art third semester 3D course, I modelled and textured all shown assets. In the process, I learnt fundamental Blender modelling, got used to working from high to low poly, and created game ready models. I also learnt baking, (PBR) texturing and rendering in Substance Painter as well as basics in Substance Designer.
The models and setting are based off "Halo 3: ODST" as well as "Marathon" and were applied while learning to use Unreal Engine 4.
Getting to know Blender and Substance was very enjoyable, looking forward to practicing further!

small assets (helmets, data-pad, trashbin, biofoam, bench and flare)

small assets (helmets, data-pad, trashbin, biofoam, bench and flare)

modular city/tech assets (storage setion, wall, corner piece, street, boardwalk and vent)

modular city/tech assets (storage setion, wall, corner piece, street, boardwalk and vent)

transport hero-asset (graded independently)

transport hero-asset (graded independently)

large assets (city walls, drop pod, containers and streetlight)

large assets (city walls, drop pod, containers and streetlight)

modular civilian city assets (doorway, wall, corner piece and structural transition pieces)

modular civilian city assets (doorway, wall, corner piece and structural transition pieces)