For the first part of the LMU's multimedia art third semester 3D course, I modelled and textured all shown assets. In the process, I learnt fundamental Blender modelling, got used to working from high to low poly, and created game ready models. I also learnt baking, (PBR) texturing and rendering in Substance Painter as well as basics in Substance Designer.
The models and setting are based off "Halo 3: ODST" as well as "Marathon" and were applied while learning to use Unreal Engine 4.
Getting to know Blender and Substance was very enjoyable, looking forward to practicing further!