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UE4 Game "Halo: ODST" Created for LMU 3D COurse

For the second part of the LMU's multimedia art third semester 3D course, I designed a first person platformer using exclusively models and textures made for this course, as previously posted. The game's primary purpose was to teach me Unreal fundamentals; given my interest in retro science fiction, I chose "Halo 3: ODST" and "Marathon" as inspirations for the game's mood and gameplay. Searching for their lost teammate after waking up and witnessing the city in ruins, the player must use toggleable air vents to platform around the sector and find all hidden data pads. An important aspect for the game's design was to avoid penalties as not to impede the player's immersion.