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Installation 01 Shield VFX

Shield VFX I set up for Installation 01, combining an overlay material, dynamic niagara particle systems, and light functions. I made sure the effects would clearly communicate how much damage the player has taken, and how much shield energy they have left; I also made sure the effect would remain visible at a distance.
Additionally, the effect is compatible with overshield logic, and can use either UNSC or Covenant hues, or be blended with the player/team color. My personal highlight is the additional fresnel glow effect I created using the underlying meshes' normal pass data.
As always, Miguel Dominguez (https://www.artstation.com/mdgz) swiftly set me up with a great set of texture masks.

Shader Breakdown

Shader Breakdown