Active Camo pickup I modelled and UV'd, shaded, lit, and animated for Installation 01. I channeled the original pickup from Halo CE and 2, but turned it into a foursided pyramid; I tried to give the pickup, which in previous Halo simply reused other assets' textures, more purpose, and to convey the Forerunners' unorthodox yet pragmatic use of materials and techniques, consisting of four emitters encasing a metallic liquid sphere in a responsive energy field. To maintain visibility in any lighting environment, I opted to change the sphere into a metal, and used an HDRI to blend in otherworldly reflections, inspired by Terminator's T1000, which would encase the player upon interaction.
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