Teleporter VFX and placeholder meshes I set up for Installation 01. The teleporter material is compatible both with Halo CE's doorframe teleporters, and Halo 2/3's emitter teleporters, and previews the receiver end, distorted through triplanar caustics inside the preview. I made sure the screen space transition effects would scale reliably, dependent on camera angle and distance. Additionally, level designers can simply override the default color palette. For the textures, I reused the shield texture set, like in previous Halo games.
Many thanks to Matt Levonian for figuring out the C++ side of my blueprint. To say that I enjoyed playing around with this one, would be an understatement.
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