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Installation 01 Teleporter VFX

Teleporter VFX and placeholder meshes I set up for Installation 01. The teleporter material is compatible both with Halo CE's doorframe teleporters, and Halo 2/3's emitter teleporters, and previews the receiver end, distorted through triplanar caustics inside the preview. I made sure the screen space transition effects would scale reliably, dependent on camera angle and distance. Additionally, level designers can simply override the default color palette. For the textures, I reused the shield texture set, like in previous Halo games.

Many thanks to Matt Levonian for figuring out the C++ side of my blueprint. To say that I enjoyed playing around with this one, would be an understatement.

Video Showcase

Teleporter shader works on any surface, including Halo CE's doorframes.

Teleporter shader works on any surface, including Halo CE's doorframes.

Level Designers can designate custom colors

Level Designers can designate custom colors

Shader Breakdown

Shader Breakdown