D1V1NE: Championship is a mobile multiplayer PVP experience with a determined focus on social sandbox gameplay, immersive worlds, and a return to Y2K aesthetics. Although the game loop and interaction system has been fully functional and quite fun for a while now, the visual aspect of the game is currently undergoing a shift in direction. Therefore, this post is intended to document the previous assets created between 2021 and 2022.
I modelled both iterations of the character, discs, and environments in blender, using Mixamo animations for the character and manually adjusting the rig. While the first set of assets was created by baking high poly models and creating bespoke materials in Substance, for the second iteration, I opted to design, model, bake and texture a global trimsheet instead, used on all assets, in combination with midpoly resolution, for mobile standards. Not only could I increase visual fidelity and reduce texture loading this way, it also allowed for faster iteration and a more coherent art style.
For the Unreal materials, I animated the masks I had already set up in the trim, enabling me to not only use the baked material qualities, but also add dynamic paint wear and flashing lights. Additionally, most assets use bespoke materials fully created in engine, using only on a JSplacement grid texture.
I commissioned the soundtrack from the masterful Jafet Meza, please take a look at his work: https://www.youtube.com/channel/UCio5EkaSBFXlX4dRy-RzLXA